ROM LOADER
Upload the four Space Invaders ROM files (2KB each)
β³
Initializing WAT compiler...
invaders.h 0x0000β0x07FF
β¬
Drop file or click
invaders.g 0x0800β0x0FFF
β¬
Drop file or click
invaders.f 0x1000β0x17FF
β¬
Drop file or click
invaders.e 0x1800β0x1FFF
β¬
Drop file or click
FPS: --
Speed: 1x
CPU: 2.00 MHz
β WASM
KEYBOARD
A/β Left
D/β Right
W/β/Space Fire
C Coin
1 1P Start
2 2P Start
P Pause
SETTINGS
DEBUG / CPU STATE
Registers loading...
WAT Compile: --ms
WASM Size: -- bytes
Opcodes: 256/256
Engine: WebAssembly (Full Machine WATβWASM via wabt.js)
In WAT: CPU + I/O + Shift Reg + Display Render + Input Builder
In JS: Canvas blit, DOM events, timing loop, wabt compile
β’οΈ MEMORY CORRUPTOR
Inject chaos into RAM. Higher = more glitchy.